- Name of the game that taught you the MOST about its learning topic: Save the Animals
- Why was it so effective? That the player can go and help the animals in the beach.
- What social issue or educational topic does the game explore? Beach Pollution
- What can you learn from this game? Many animals get sick or hurt when polluting oil into the ocean.
- What game genre is it? Do you think this genre is a good choice for creating a learning game? Why or why not? This game is adventure and you need to go find the animals that are covered in oil.
- Design Analysis (Does it look good? Does it clearly illustrate the issue or learning concept?)
- The drawings are good to represent what they mean.
- Usability Analysis (Is it clear what you need to do as a player? Does it work well?)
- Yes, the game works well and you know what to do it has clear instructions.
- Suggestions for improvement. How would you change the gameplay to make the learning and play experience work together better? Putting more trash that player can find for extra points.
- List 2-3 things that you would like to learn how to do (in terms of functionality, design or content)p
- How to make things move
- multiple screens
- how to add sound
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Monday, January 28, 2013
play to learn part 2
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